Rigs and Animations

Each embedded sketchfab model has multiple animations that can be accessed via dropdown menu on the bottom.

 

Zena Rig - Airstrafe Interactive

2022

Instead of building from scratch, I built off the original rig created by the previous Rigging Artist contractor, Denislav

All animations shown are done by Liz Caingcoy

This was for a boss, so there were a lot of little custom controls and additional skinning I integrated into the existing rig:

  • FK Controls that can stack on top of automated global controls on tail

  • Simple scripts for selecting all controls, resetting selected control transforms and custom attributes, as well as buttons that automate certain object visibility

  • IK-FK switching edits for transitions without any pole-vector errors (sets it up for matching better if that became necessary)

  • FK controls for ears, hat brim, bottom of jacket, and hair bangs

  • Bone-based Facial Rig

  • IK Controls for gun holsters

  • Eye-tracking also includes eyelid movement that follows the movement, with an attribute that lets animator control how much the lids follow the movement of the eyeballs


Gulper Rig - Airstrafe Interactive

July 2022

The main features of the rig are

  • IK-FK switching

  • Visibility toggles for different kinds of head pieces

  • FK Controls that can stack on top of automated global controls on tail, eye blinks, and nostril flares

  • Jaw Control with throat/gullet control for more control

  • Local Global Orient on neck

  • Stretchy IK spine with FK Orientation

On top of the Rig, I also worked on the texturing, and part of the sculpting for the head pieces.


Simple Crab Rig

This rig needed to have as little joints as possible while still having limb movement:

  • instead of having two joints for each leg, each 2-joint chain controls two sets of legs

  • the small pincher has no joints.

  • total joint count is 12



Leopard Rig - Krikey

See more about the leopard here.

Features:

  • the lids around the eyes follow the movement of the eyeballs

  • FK-IK switching

  • Stretchy ik back

  • FK tail

  • full custom channel movement for the feet, with heel pivot roll/rock, ball pivot roll/rock, toe pivot roll/rock, and auto options

  • custom ankle channel for added flexibility

  • Pole vectors for each leg

  • Automated claw retraction

  • neck local-global orient

  • paws that automatically react to an adjustable ground plane.

2018


Bird Rig - Krikey

The main features of the rig are

  • automated global wing spread and fold

  • automated global tail feather spread and curl, in addition to independent controls for more fine control.

  • FK Controls that can stack on top of automated global controls on wings

  • full IK-FK systems with switching on the legs and neck.

    • IK system on the neck is to replicate bird head stabilization

This rig is used across multiple bird types, both for birds of prey and songbirds

2020


Wolf Unit - Xebralabs

Original Design by Freddy Lopez

Model, rig, and animation by me

2016 December - 2017 January

For mobile Project Circuit


 

Sheep Unit - Xebralabs

Original Design by Freddy Lopez

Model, rig, and animation by me

2016 December - 2017 January

For mobile Project Circuit